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Tell Me a Story CDs for Hours of Entertainment in the Car

Lately we’ve been borrowing family-friendly, chapters-long audiobook CDs from the library for our long family road trips. But here are some CDs I’ve kept in the car for shorter excursions, when we just need a few short stories to help us get from Point A to Point B without any backseat bickering.

Tell Me a Story CDThe Tell Me a Story 3-Disc Set contains more than three hours worth of multicultural folktales read by enthusiastic, talented performers. Discs include Tell Me a Story: Timeless folktales from around the world, Tell Me a Story 2: Animal Magic and Tell Me a Story 3: Women of Wonder (which features stories about courageous and clever goddesses and heroines).

Tales range from about 5 to 13 minutes long, and I found myself not knowing many of the stories (these are not your typical “Turtle and the Hare” fables). I sat quietly (just like my kids!), listening to them, eagerly anticipating the climax and conclusion and wondering what the “moral of the story” would be (many had clever characters who had lessons to teach).

Each storyteller takes on different voices — from a grumpy ogre and throaty turtle  to a frightened possum and a pensive fisherman. We had fun pausing the CD after each story to talk about the different images the stories conjured up; we described what we thought each character looked like. Each legend is accompanied by instrumental music that complements the story — and stories truly originate from around the world, including Great Britain, Cambodia, Africa and America’s Wild West.

Purchase the 3-disc CD set at CDBaby.com for $35. I also found discounted individual CDs on Amazon.com.

Related posts: Thinkets & Nanodots Travel Activities for Kids, Nintendo DS Games.

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Miles of Smiles: Book of Road-Trip Games for Kids

First published in 1992, and revised in 2002, this paperback book by seasoned travel writer Carole Terwilliger Meyers is filled with 101 car games and activities. I’m guessing this book will be good for quite a few of our family road trips, as we only made our way through about five activities on a recent three-hour stretch of driving.

Some games in Miles of Smiles are best for older kids, say 10 and up, but others — like “I Spy” and “Straight Face” (which involves saying a very silly phrase) can be played by children as young as 4. Games are indexed in the back by age recommendation, which I think is brilliant.

We entertained ourselves “Minding our P’s & Q’s” — racing to see who could spot the most P’s and Q’s on road signs and license plates in a short amount of time — and playing the old favorite “Who Am I?” — where someone thinks of a famous person to “become,” and others have to guess who it is by asking questions like, “Are you still alive?” and “Are you male or female.” (The kids threw a loop into this game by becoming cartoon characters their mom and dad had never heard of!”)

We really had a good time trying to say the tongue twisters listed in the book, like “Leon the lovable llama licked lollipops in Lima.” And trivia questions stumped even the most trivia-minded in the car (my husband). Are you familiar with the proper names for these animal groups: a covey of ants, an army of frogs and a troop of baboons?

I’m keeping my copy of Miles of Smiles in the seat pocket of our mini-van, so my children can pull the book out and play a game even on a short jaunt to Wal-Mart. I highly recommend Miles of Smiles for your next family road trip. Purchase it for $8.95 on Amazon.com.

Related stories:  Three Kids’ Travel Activities, Table Topics to Go.

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Two Travel Activities for School-Age Kids: Think-ets and Nanodots

File these games under “small parts included — perhaps best not to play in a back seat or on an airplane.” (File also under funnily named games and don’t let your under-three-year-old get ahold of them, for they are choking hazards.) But they are also nifty activities to keep school-age kids occupied while waiting in an airport (fewer cushions for tiny pieces to get lost in), at a restaurant while waiting for dinner or in an RV parked at a campsite.

Think-ets Genius consists simply of a tin not bigger than a standard Altoids box filled with little trinkets (get it?), ranging from a small arrowhead and tiny tomato to a miniature shell, polar bear and airplane. The idea is to use these little items to create stories and play thinking and guessing games to help pass the time.

When I pulled this out of my bag of tricks on our road trip this summer (while at a restaurant), my family of four shared lots of giggles making up “Surprise Stories” — as suggested in the set of instructions with 10 game ideas. We started with one person saying, “Once upon a time there was a….” and passing the box to the next person, who’d choose a trinket and start the story with that item as subject material. After a sentence or two, he or she would pass the box to the next person to continue the story with another trinket. We often ended up with a polar bear on a plane, getting lost and needing the mini-compass to find his way home… regardless, it was tons of silly entertainment.

Other suggested games include more challenging spelling activities, as well as a math game that focuses solely on the included die. When you grow weary of using the same objects over and over again, you can purchase the original Think-ets ($9.99), which come in pouches and differ completely from the Think-ets Genius ($15.99)  items. Peruse options at the Think-a-lot Toys online store; I’ve also found some items discounted on Amazon.com.

Nanodots are 216 mini spherical magnets that are stored in a small carry pouch. They truly are “kick-ass take-no-prisoners, juiced-up super magnets,” as the marketing materials from this irreverent company describe. Milled from the rare earth mineral Neodymium, each tiny sphere has incredibly powerful magnet attraction — so much so that you can form a necklace or bracelet with them, wear them around the house and they won’t fall off.

Nanodots come in four hues– original steel-like color, black, silver and gold. The real design fun comes when you mix and match the colors to make all sorts of different designs and little objects. Check out Dotpedia.com to see all of the wild creations Nanodots enthusiasts have made. My 10-year-old daughter sat for literally 90 minutes playing with our sample Nanodots when they arrived in the mail — she followed the included instructions to “morph” the dots into an emerald shape (having some “almost success”). She also created some fun jewelry and stuck some wacky shapes to the refrigerator — watching two strings of magnets repel each other, too, was also great fun.

A huge cautionary note: you don’t want to play with these around young children, since a warning message reads in part, “Swallowed magnets may stick together across intestines causing serious injury.” (Yes, they are that powerful.) The company contends that Nanodots are not intended for children, but I’m certain any responsible kid age 8 and up wouldn’t even think of sticking them in their mouth. (That said, I did read the warning to my kids.)

Nanodots range in price from $29.99 to $39.99, depending on the color, and can be purchased at the company’s website or Amazon.com.

Thinking ahead to holiday season, either of these items would make great stocking stuffers!

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Games for Nintendo DS: Backyard Sports Sandlot Sluggers and Bakugan Battle Trainer

My 8-year-old son really, really likes playing video games on his Nintendo DS. While I limit its use when we’re traveling, I also embrace his bringing it along on car and plane trips to help keep him occupied. Yes, I always pack non-electronic activities, too, but when I just want to chill out and read a book in peace for an hour, I know the Nintendo DS can grant me that quiet time.

Me? I have only used a Nintendo DS once about two years ago, to review a grown-up game called Zenses: Ocean. I liked the brain-teasing games (accompanied by meditative music and soothing visuals), but after I fiddled around with it in order to write about it firsthand, I never played it again. I actually haven’t picked up a hand-held video game player since then.

When I was offered the chance to review two video games I thought my son would like, Backyard Sports Sandlot Sluggers and Bakugan Battle Trainers, I figured my son could help me explain how to play the games and share what he liked (and disliked) about them.

What I learned? Don’t expect an 8-year-old boy to do your work for you.

My son has played the two above games on our frequent trips and family vacations this summer. Given the shouts of “Home run!” and “Take that!” he’s emitted from the back seat of our minivan, I know he’s had fun playing them. He’ll even tell me he likes them… but getting him to articulate exactly how the games are played and why he likes them is another matter.

I watched over his shoulder as he maneuvered his quick-moving thumbs over the X, Y, A, B and arrow buttons on his Nintendo DS a bit recently, and came up with these observations:

In Backyard Sports Sandlot Sluggers, you play baseball games in various places in the neighborhood. Your fellow players are tween-age multi-ethnic cartoon characters. There are multiple game modes, including seasonal play (with or without playoffs), post-season games (with brackets and all) or a quick pick-up game. From my 8-year-old son: “I like the story mode, where you get to make a player, create a team and play other teams for points, and advance.” He also said he likes the Power-Ups, which are special moves you can temporarily activate — like the flaming bat or booger ball — that can give you a competitive edge.

Regarding Bakugan Battle Trainer for the Nintendo DS, it’s based on the very popular game (among elementary-school-age boys anyway) played with magnetized, plastic, balled-up monsters that pop open to reveal G-power when they land on a magnetized card. (Trust me, I don’t fully understand the board game either.) In original Bakugan Battle Brawlers, you get to create your own character and attributes, and then battle against other players to boost G-power and collect gate cards. With Battle Trainers, you acquire and hone the skills of up to 30 different monsters — essentially training them for better battle. From my 8-year-old son: “I like that it’s very similar to Bakugan, but it’s virtual.”

Though I’d never in a million years sit down and play these games the way my son does, I can recommend them for other kids his age. They are rated E for Everyone, and except for some mild fantasy violence in the Battle Trainer game, I think the scenarios are quite mild and, I believe, appropriate for eight-year-olds.  That is, if you’re the type of parent who allows vide0-game play at all. For me, I’m happy to have my son enjoy his “electronic time” — in moderation — on vacation.

Buy Sandlot Sluggers on Amazon.com for $19.99 and Bakugan Battle Trainer on Amazon.com for $14.99.

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Three Kids’ Travel Activities: Stickering, Journaling & Morphing

For my family’s seven-day, seven-state family road trip earlier this summer, I needed to be armed with some quality activities for the car. Sure, the kids had their Nintendos and iPods, but I knew there would be times when I’d want them to unplug, so here are three items I brought along, and our firsthand reports:

Stickers! and Incredible Stickers!: These colorful paperback books are simply charming and fun to flip through. I’m not surprised they were originally published in Japan, as some of the characters remind me of that chubby little Hello Kitty that is so popular among Japanese schoolchildren. In each, kids are encouraged to decorate a page spread with stickers found in the back of the book; stickers are sorted by color and numbered, as well, so the stickers intended for each page (say, candles for a birthday cake or mittens for snowmen) are labeled. Of course, there are no rules, and kids can decorate as they see fit!

I’m partial to the Incredible Stickers theme, where images of donuts become spaceships to detail, and a slice of bread becomes a house that is begging for colorful windows. Triangle-shaped sandwiches are mountain peaks and heads of broccoli are giant trees. The pages are super clever and little kids will find them super silly.

Preschoolers might need some help peeling and sticking, but these books are “play alone” activity for anyone over age five. In fact, I think kindergarteners are the ideal age for the sticker books. Still, my 8- and 10-year-olds got a kick out of the goofy scenarios, and from the back seat, while they were playing with them, I’d hear things like, “Look mom – the radishes are dancing!”

The books retail for $7.95 each on the Seven Footer Press website. I also found them on Amazon.com.

Children's JournalChildren’s Travel Journal: My tween-age daughter fell in love with this spiral-bound, black-and-white diary on sight. She’s a “fill in the blanks” type of kid, and was pleased to find that she didn’t have to “write from scratch” on each page. Instead, she drew pictures and filled in a calendar of the dates that we’d be gone, and answered questions about “why we chose this destination” and “what I’m most looking forward to.”

While on the trip, she detailed a page titled “Landmarks” about our trip to St. Louis’ Gateway Arch, and on the “Museum and Galleries” page she wrote about our excursion to Oklahoma City’s National Cowboy & Western Heritage Museum. Opposite these topic-centric pages are blank pages for writing and sketching. I like that the pages are made from cardstock and the cover is clear plastic with an elastic fastener — the book is meant to last, since it’s preserving important vacation memories.

One caveat: This journal seems like it would best fit a child who is traveling to a foreign country, since it has a world map inside to trace the route of the trip, an area to jot down the currency exchange rate, and a section to write translations for common words like “hello,” “good-bye” and “where’s the bathroom.” Still, my daughter enjoyed filling in the blanks where it was appropriate on our U.S. vacation.

The book is available for $15 on The Little Bookworm website.

Morph-O-Scopes Packets: My art-project-loving daughter also had fun with this activity, where you color a “morph” — a thoroughly distorted black and white image — and then place a curved Mylar mirror on top of it to reflect the “correct” picture. See at right, where it’s hard to tell what the heck you’re coloring on the page, but the picture appears as clear as day in the “cup” above. To figure out where exactly you’re coloring, you need to look at the cup, but put your crayon on the paper. The optical illusion requires a bit of hand-eye coordination and brain power, for sure.

My kids used their own crayons and markers with the “Stretched Pets” packet, which came with five morphed coloring pages and a self-hooking mirror “decoder,” all packaged in a clear plastic hanging bag. (Fairies and dinosaurs are two other themes.) But you can also buy Morph-O-Scopes Kits, which come with 32 activity pages — mazes and games, in addition to the coloring pages — as well two mirror decoders and 16 crayons, all in a carrying case.

The Morph-O-Scopes Packets sell for $7.99 and the Morph-O-Scopes Kits for $19.99 on the manufacturer’s website.

More kids’ travel activities:

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